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Science fiction has a unique ability to express, analyze, and critique concepts in a subtle way that emphasizes a point but is still entertaining to the audience. Because of science fiction's ability to do this it has long been a powerful way to ask questions that would normally not be

Science fiction has a unique ability to express, analyze, and critique concepts in a subtle way that emphasizes a point but is still entertaining to the audience. Because of science fiction's ability to do this it has long been a powerful way to ask questions that would normally not be addressed. As such, this paper provides an overview of the effects of biomedical technology in science fiction films. The discussions in this paper will analyze the different portrayals of the technology in the viewed cinematic pieces and the effects they have on the characters in the film. The discussion will begin with the films that have technology based in Genetic Engineering. This will then be followed by a discussion of the biomedical technology based in the fields of Endocrinology; Reanimation; Preservation; Prosthetics; Physical Metamorphosis; Super-Drugs and Super-Viruses; and Diagnostic, Surgical, and Monitoring Equipment. At the end of this paper movie summaries are provided to assist in clarifying plot details.
ContributorsGrzybowski, Amanda Ann (Author) / Foy, Joseph (Thesis director) / Facinelli, Diane (Committee member) / Barrett, The Honors College (Contributor) / School of Mathematical and Statistical Sciences (Contributor) / Harrington Bioengineering Program (Contributor)
Created2014-05
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Description
All modern multiplayer games are administered by having players connect to a remote server which is used to provide the ground truth for game state and player actions. This use of a central server provides a simple and intuitive way to administer game servers but also provides a single point

All modern multiplayer games are administered by having players connect to a remote server which is used to provide the ground truth for game state and player actions. This use of a central server provides a simple and intuitive way to administer game servers but also provides a single point of failure, as each server must be able to process all actions coming in and make a decision on whether the action is allowed or not, and how to update the game state accordingly. In cases where the server is under significant load, either from a very popular game release or from a deliberate attack, the game slows down or completely crashes. When there is a server action backlog, this can allow malicious actors to perform previously impossible actions. By instead using a decentralized platform, we can build a robust system that allows playing games through a P2P manner, filling in the need for central servers with consensus algorithms that provide the security on the part of a central authority. This project aims to show that a decentralized solution can be used to create a transparent, fully playable game of Monopoly with complex features that would be more scalable, reliable, and cost-effective compared to a centralized solution; meaning that games could be produced that costs pennies to publish and modify, taking seconds to propagate changes globally, and most importantly, cost nothing for upkeep. The codebase is available here: https://github.com/SirNeural/monopoly
ContributorsXu, Yun Hui (Author) / Boscovic, Dragan (Thesis director) / Foy, Joseph (Committee member) / Computer Science and Engineering Program (Contributor) / School of Mathematical and Statistical Sciences (Contributor) / Barrett, The Honors College (Contributor)
Created2020-12
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Description
Time travel is closely associated with futuristic science fiction, but it is a concept that dates back to ancient times. Over many generations it has been developed and explored narratively and scientifically. This paper aims to document and analyze the history of the time travel concept and the important role

Time travel is closely associated with futuristic science fiction, but it is a concept that dates back to ancient times. Over many generations it has been developed and explored narratively and scientifically. This paper aims to document and analyze the history of the time travel concept and the important role fiction had in its development.
ContributorsElkins, Sydney (Author) / Foy, Joseph (Thesis director) / Maynard, Andrew (Committee member) / School of Earth and Space Exploration (Contributor) / Barrett, The Honors College (Contributor)
Created2020-12