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- Creators: Barrett, The Honors College
Twelve individuals participated in the study representing experiences had both as students and as music educators. Participants lived and taught in communities throughout the United States and brought differing levels of teaching and competitive experience. Data were generated through in-depth interviews and collaborative phenomenological texts. Research questions included: What is the lived experience of competing in a high school band like?; and, How does competition frame and influence high school band curricula?
Findings indicate that competition was a meaningful and influential part of participants' work as band directors and educational experiences as students. Competition was approached with tension as participants acknowledged negative concerns over the influence of competitions on their students, yet chose to engage in competitive activities. Marching band contests offered a creative outlet where directors could develop custom materials and they did so with a significant motivation to win. Competition was perceived as an influence on band directors' professional reputations, feelings of competence, and how band programs were viewed in the community. Students were motivated by competitions and reacted strongly to competitive results such as rankings, ratings, and other distinctions.
Findings also indicate that band curricula emphasizing competition share similar curricular facets: (a) teachers carefully control and manage classroom activities and curricular choices; (b) students are viewed as skilled performers who are dependent upon their teachers for learning; (c) subject matter is narrowly considered around measurable behavioral objectives and repertoire selection; and, (d) the educational environment is dominated by the teacher who may use competition to motivate students to work and practice more.
This thesis project is a first-grade curriculum that is tailored for schools with school gardens. The curriculum contains worksheets and activities for the students, making it easier for teachers to take care of the school garden while also playing a part in fighting food injustice. The curriculum has 4 subjects: Math, Language Arts, Science, and Nutrition Education.
There are unfortunately very few curricular guides that focus on community engagement within the higher education of landscape architecture. A Beginner’s Guide to Community Engagement in the Curriculum of Landscape Architecture and Urban Planning to Improve Social Justice and Sustainability helps resolve this issue and serves as a resource to students, educators, designers, and more. The guide centralizes a diverse collection of resources, guides students through learning materials, shares insight, and proposes potential community engagement methods. The booklet aims to help readers understand the importance of community engagement in design and shares different curricular approaches to introduce the work to students.
The motion picture and television industry is more than just lights, camera, and action. This $2 trillion dollar industry would not be able to function without the business behind the camera. Everything from content distribution, media sales, marketing, accounting, and finance goes into the creation and success of a television show and movie. At Arizona State University, there are currently not enough resources for students pursuing the business behind the motion picture and television industry. With in-depth knowledge and research of the industry, we will provide background on the industry as a whole and then a structured business degree that will be integrated within the W. P. Carey school of business.