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As networks are playing an increasingly prominent role in different aspects of our lives, there is a growing awareness that improving their performance is of significant importance. In order to enhance performance of networks, it is essential that scarce networking resources be allocated smartly to match the continuously changing network

As networks are playing an increasingly prominent role in different aspects of our lives, there is a growing awareness that improving their performance is of significant importance. In order to enhance performance of networks, it is essential that scarce networking resources be allocated smartly to match the continuously changing network environment. This dissertation focuses on two different kinds of networks - communication and social, and studies resource allocation problems in these networks. The study on communication networks is further divided into different networking technologies - wired and wireless, optical and mobile, airborne and terrestrial. Since nodes in an airborne network (AN) are heterogeneous and mobile, the design of a reliable and robust AN is highly complex. The dissertation studies connectivity and fault-tolerance issues in ANs and proposes algorithms to compute the critical transmission range in fault free, faulty and delay tolerant scenarios. Just as in the case of ANs, power optimization and fault tolerance are important issues in wireless sensor networks (WSN). In a WSN, a tree structure is often used to deliver sensor data to a sink node. In a tree, failure of a node may disconnect the tree. The dissertation investigates the problem of enhancing the fault tolerance capability of data gathering trees in WSN. The advent of OFDM technology provides an opportunity for efficient resource utilization in optical networks and also introduces a set of novel problems, such as routing and spectrum allocation (RSA) problem. This dissertation proves that RSA problem is NP-complete even when the network topology is a chain, and proposes approximation algorithms. In the domain of social networks, the focus of this dissertation is study of influence propagation in presence of active adversaries. In a social network multiple vendors may attempt to influence the nodes in a competitive fashion. This dissertation investigates the scenario where the first vendor has already chosen a set of nodes and the second vendor, with the knowledge of the choice of the first, attempts to identify a smallest set of nodes so that after the influence propagation, the second vendor's market share is larger than the first.
ContributorsShirazipourazad, Shahrzad (Author) / Sen, Arunabha (Committee member) / Xue, Guoliang (Committee member) / Richa, Andrea (Committee member) / Saripalli, Srikanth (Committee member) / Arizona State University (Publisher)
Created2014
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Description
A myriad of social media services are emerging in recent years that allow people to communicate and express themselves conveniently and easily. The pervasive use of social media generates massive data at an unprecedented rate. It becomes increasingly difficult for online users to find relevant information or, in other words,

A myriad of social media services are emerging in recent years that allow people to communicate and express themselves conveniently and easily. The pervasive use of social media generates massive data at an unprecedented rate. It becomes increasingly difficult for online users to find relevant information or, in other words, exacerbates the information overload problem. Meanwhile, users in social media can be both passive content consumers and active content producers, causing the quality of user-generated content can vary dramatically from excellence to abuse or spam, which results in a problem of information credibility. Trust, providing evidence about with whom users can trust to share information and from whom users can accept information without additional verification, plays a crucial role in helping online users collect relevant and reliable information. It has been proven to be an effective way to mitigate information overload and credibility problems and has attracted increasing attention.

As the conceptual counterpart of trust, distrust could be as important as trust and its value has been widely recognized by social sciences in the physical world. However, little attention is paid on distrust in social media. Social media differs from the physical world - (1) its data is passively observed, large-scale, incomplete, noisy and embedded with rich heterogeneous sources; and (2) distrust is generally unavailable in social media. These unique properties of social media present novel challenges for computing distrust in social media: (1) passively observed social media data does not provide necessary information social scientists use to understand distrust, how can I understand distrust in social media? (2) distrust is usually invisible in social media, how can I make invisible distrust visible by leveraging unique properties of social media data? and (3) little is known about distrust and its role in social media applications, how can distrust help make difference in social media applications?

The chief objective of this dissertation is to figure out solutions to these challenges via innovative research and novel methods. In particular, computational tasks are designed to {\it understand distrust}, a innovative task, i.e., {\it predicting distrust} is proposed with novel frameworks to make invisible distrust visible, and principled approaches are develop to {\it apply distrust} in social media applications. Since distrust is a special type of negative links, I demonstrate the generalization of properties and algorithms of distrust to negative links, i.e., {\it generalizing findings of distrust}, which greatly expands the boundaries of research of distrust and largely broadens its applications in social media.
ContributorsTang, Jiliang (Author) / Liu, Huan (Thesis advisor) / Xue, Guoliang (Committee member) / Ye, Jieping (Committee member) / Aggarwal, Charu (Committee member) / Arizona State University (Publisher)
Created2015
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Description
The rapid urban expansion has greatly extended the physical boundary of our living area, along with a large number of POIs (points of interest) being developed. A POI is a specific location (e.g., hotel, restaurant, theater, mall) that a user may find useful or interesting. When exploring the city and

The rapid urban expansion has greatly extended the physical boundary of our living area, along with a large number of POIs (points of interest) being developed. A POI is a specific location (e.g., hotel, restaurant, theater, mall) that a user may find useful or interesting. When exploring the city and neighborhood, the increasing number of POIs could enrich people's daily life, providing them with more choices of life experience than before, while at the same time also brings the problem of "curse of choices", resulting in the difficulty for a user to make a satisfied decision on "where to go" in an efficient way. Personalized POI recommendation is a task proposed on purpose of helping users filter out uninteresting POIs and reduce time in decision making, which could also benefit virtual marketing.

Developing POI recommender systems requires observation of human mobility w.r.t. real-world POIs, which is infeasible with traditional mobile data. However, the recent development of location-based social networks (LBSNs) provides such observation. Typical location-based social networking sites allow users to "check in" at POIs with smartphones, leave tips and share that experience with their online friends. The increasing number of LBSN users has generated large amounts of LBSN data, providing an unprecedented opportunity to study human mobility for personalized POI recommendation in spatial, temporal, social, and content aspects.

Different from recommender systems in other categories, e.g., movie recommendation in NetFlix, friend recommendation in dating websites, item recommendation in online shopping sites, personalized POI recommendation on LBSNs has its unique challenges due to the stochastic property of human mobility and the mobile behavior indications provided by LBSN information layout. The strong correlations between geographical POI information and other LBSN information result in three major human mobile properties, i.e., geo-social correlations, geo-temporal patterns, and geo-content indications, which are neither observed in other recommender systems, nor exploited in current POI recommendation. In this dissertation, we investigate these properties on LBSNs, and propose personalized POI recommendation models accordingly. The performance evaluated on real-world LBSN datasets validates the power of these properties in capturing user mobility, and demonstrates the ability of our models for personalized POI recommendation.
ContributorsGao, Huiji (Author) / Liu, Huan (Thesis advisor) / Xue, Guoliang (Committee member) / Ye, Jieping (Committee member) / Caverlee, James (Committee member) / Arizona State University (Publisher)
Created2014
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Description
One of the salient challenges of sustainability is the Tragedy of the Commons, where individuals acting independently and rationally deplete a common resource despite their understanding that it is not in the group's long term best interest to do so. Hardin presents this dilemma as nearly intractable and solvable only

One of the salient challenges of sustainability is the Tragedy of the Commons, where individuals acting independently and rationally deplete a common resource despite their understanding that it is not in the group's long term best interest to do so. Hardin presents this dilemma as nearly intractable and solvable only by drastic, government-mandated social reforms, while Ostrom's empirical work demonstrates that community-scale collaboration can circumvent tragedy without any elaborate outside intervention. Though more optimistic, Ostrom's work provides scant insight into larger-scale dilemmas such as climate change. Consequently, it remains unclear if the sustainable management of global resources is possible without significant government mediation. To investigate, we conducted two game theoretic experiments that challenged students in different countries to collaborate digitally and manage a hypothetical common resource. One experiment involved students attending Arizona State University and the Rochester Institute of Technology in the US and Mountains of the Moon University in Uganda, while the other included students at Arizona State and the Management Development Institute in India. In both experiments, students were randomly assigned to one of three production roles: Luxury, Intermediate, and Subsistence. Students then made individual decisions about how many units of goods they wished to produce up to a set maximum per production class. Luxury players gain the most profit (i.e. grade points) per unit produced, but they also emit the most externalities, or social costs, which directly subtract from the profit of everybody else in the game; Intermediate players produce a medium amount of profit and externalities per unit, and Subsistence players produce a low amount of profit and externalities per unit. Variables influencing and/or inhibiting collaboration were studied using pre- and post-game surveys. This research sought to answer three questions: 1) Are international groups capable of self-organizing in a way that promotes sustainable resource management?, 2) What are the key factors that inhibit or foster collective action among international groups?, and 3) How well do Hardin's theories and Ostrom's empirical models predict the observed behavior of students in the game? The results of gameplay suggest that international cooperation is possible, though likely sub-optimal. Statistical analysis of survey data revealed that heterogeneity and levels of trust significantly influenced game behavior. Specific traits of heterogeneity among students found to be significant were income, education, assigned production role, number of people in one's household, college class, college major, and military service. Additionally, it was found that Ostrom's collective action framework was a better predictor of game outcome than Hardin's theories. Overall, this research lends credence to the plausibility of international cooperation in tragedy of the commons scenarios such as climate change, though much work remains to be done.
ContributorsStanton, Albert Grayson (Author) / Clark, Susan Spierre (Thesis director) / Seager, Thomas (Committee member) / Civil, Environmental and Sustainable Engineering Programs (Contributor) / Barrett, The Honors College (Contributor)
Created2014-12
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Description
While network problems have been addressed using a central administrative domain with a single objective, the devices in most networks are actually not owned by a single entity but by many individual entities. These entities make their decisions independently and selfishly, and maybe cooperate with a small group of other

While network problems have been addressed using a central administrative domain with a single objective, the devices in most networks are actually not owned by a single entity but by many individual entities. These entities make their decisions independently and selfishly, and maybe cooperate with a small group of other entities only when this form of coalition yields a better return. The interaction among multiple independent decision-makers necessitates the use of game theory, including economic notions related to markets and incentives. In this dissertation, we are interested in modeling, analyzing, addressing network problems caused by the selfish behavior of network entities. First, we study how the selfish behavior of network entities affects the system performance while users are competing for limited resource. For this resource allocation domain, we aim to study the selfish routing problem in networks with fair queuing on links, the relay assignment problem in cooperative networks, and the channel allocation problem in wireless networks. Another important aspect of this dissertation is the study of designing efficient mechanisms to incentivize network entities to achieve certain system objective. For this incentive mechanism domain, we aim to motivate wireless devices to serve as relays for cooperative communication, and to recruit smartphones for crowdsourcing. In addition, we apply different game theoretic approaches to problems in security and privacy domain. For this domain, we aim to analyze how a user could defend against a smart jammer, who can quickly learn about the user's transmission power. We also design mechanisms to encourage mobile phone users to participate in location privacy protection, in order to achieve k-anonymity.
ContributorsYang, Dejun (Author) / Xue, Guoliang (Thesis advisor) / Richa, Andrea (Committee member) / Sen, Arunabha (Committee member) / Zhang, Junshan (Committee member) / Arizona State University (Publisher)
Created2013
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Description
The field of cyber-defenses has played catch-up in the cat-and-mouse game of finding vulnerabilities followed by the invention of patches to defend against them. With the complexity and scale of modern-day software, it is difficult to ensure that all known vulnerabilities are patched; moreover, the attacker, with reconnaissance on their

The field of cyber-defenses has played catch-up in the cat-and-mouse game of finding vulnerabilities followed by the invention of patches to defend against them. With the complexity and scale of modern-day software, it is difficult to ensure that all known vulnerabilities are patched; moreover, the attacker, with reconnaissance on their side, will eventually discover and leverage them. To take away the attacker's inherent advantage of reconnaissance, researchers have proposed the notion of proactive defenses such as Moving Target Defense (MTD) in cyber-security. In this thesis, I make three key contributions that help to improve the effectiveness of MTD.

First, I argue that naive movement strategies for MTD systems, designed based on intuition, are detrimental to both security and performance. To answer the question of how to move, I (1) model MTD as a leader-follower game and formally characterize the notion of optimal movement strategies, (2) leverage expert-curated public data and formal representation methods used in cyber-security to obtain parameters of the game, and (3) propose optimization methods to infer strategies at Strong Stackelberg Equilibrium, addressing issues pertaining to scalability and switching costs. Second, when one cannot readily obtain the parameters of the game-theoretic model but can interact with a system, I propose a novel multi-agent reinforcement learning approach that finds the optimal movement strategy. Third, I investigate the novel use of MTD in three domains-- cyber-deception, machine learning, and critical infrastructure networks. I show that the question of what to move poses non-trivial challenges in these domains. To address them, I propose methods for patch-set selection in the deployment of honey-patches, characterize the notion of differential immunity in deep neural networks, and develop optimization problems that guarantee differential immunity for dynamic sensor placement in power-networks.
ContributorsSengupta, Sailik (Author) / Kambhampati, Subbarao (Thesis advisor) / Bao, Tiffany (Youzhi) (Committee member) / Huang, Dijiang (Committee member) / Xue, Guoliang (Committee member) / Arizona State University (Publisher)
Created2020