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Lithium ion batteries are quintessential components of modern life. They are used to power smart devices — phones, tablets, laptops, and are rapidly becoming major elements in the automotive industry. Demand projections for lithium are skyrocketing with production struggling to keep up pace. This drive is due mostly to the rapid adoption of electric vehicles; sales of electric vehicles in 2020 are more than double what they were only a year prior. With such staggering growth it is important to understand how lithium is sourced and what that means for the environment. Will production even be capable of meeting the demand as more industries make use of this valuable element? How will the environmental impact of lithium affect growth? This thesis attempts to answer these questions as the world looks to a decade of rapid growth for lithium ion batteries.
The CDS model and methodologies are integrated into an architecture using concepts from cognitive computing. The proposed architecture is implemented with an example use case to inventory management.
Reinforcement learning (RL) is discussed as an alternative, generalized adaptive learning engine for the CDS system to handle the complexity of many problems with unknown environments. An adaptive state dimension with context that can increase with newly available information is discussed. Several enhanced components for RL which are critical for complex use cases are integrated. Deep Q networks are embedded with the adaptive learning methodologies and applied to an example supply chain management problem on capacity planning.
A new approach using Ito stochastic processes is proposed as a more generalized method to generate non-stationary demands in various patterns that can be used in decision problems. The proposed method generates demands with varying non-stationary patterns, including trend, cyclical, seasonal, and irregular patterns. Conventional approaches are identified as special cases of the proposed method. Demands are illustrated in realistic settings for various decision models. Various statistical criteria are applied to filter the generated demands. The method is applied to a real-world example.
This thesis focuses on the recent appearance of generative design technology into the world of industrial design and engineering as it relates to product development. An introduction to generative design discusses the uses and benefits of this tool for both designers and engineers and also addresses the challenges of this technology. The relevance of generative design to the world of product development is discussed as well as the implications of how this technology will change the roles of designers and engineers, and especially their traditional design processes. The remainder of this paper is divided into two elements. The first serves as documentation of my own exploration of using generative design software to solve a product design challenge and my reflections on the benefits and challenges of using this tool. The second element addresses the need for employing quantitiative methodologies within the generative design process to aid designers in selecting the most advantageous design option when presented with generative outcomes. Both sections aim to provide more context to this new design process and seek to answer questions about some of the ambiguous processes of generative design.