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- Creators: Department of Psychology
- Creators: Edson College of Nursing and Health Innovation
Minority mental health patients face many health inequities and inequalities that may stem from implicit bias and a lack of cultural awareness from their healthcare providers. I analyzed the current literature evaluating implicit bias among healthcare providers and culturally specific life traumas that Latinos and African Americans face that can impact their mental health. Additionally, I researched a current mental health assessments tool, the Child and Adolescent Trauma Survey (CATS), and evaluated it for the use on Latino and African American patients. Face-to-face interviews with two healthcare providers were also used to analyze the CATS for its’ applicability to Latino and African American patients. Results showed that these assessments were not sufficient in capturing culturally specific life traumas of minority patients. Based on the literature review and analysis of the interviews with healthcare providers, a novel assessment tool, the Culturally Traumatic Events Questionnaire (CTEQ), was created to address the gaps that currently make up other mental health assessment tools used on minority patients.
Empathy includes multiple components, including empathic concern, perspective-taking, and motivation to empathize. Various perspective-taking interventions have been found to be useful in increasing empathy. Games can be utilized as such interventions, especially when they involve perspective-taking components. The similarities between tabletop roleplaying games and various empathy-building interventions suggests that tabletop roleplaying games may be an intervention option that is already played for enjoyment. This study examines the influence of tabletop roleplaying games on motivation to empathize. Participants played a short tabletop roleplaying game and then were asked to choose between describing and empathizing with refugee targets over a series of trials. There is a potential main effect of tabletop roleplaying games on motivation to empathize, but this main effect is absent when controlling for self-other-overlap. It appears that self-other-overlap influences motivation to empathize. However, this study was underpowered, and the main effect of roleplay may have been detected if more participants were involved. Thus, there is potential that tabletop roleplaying games may influence motivation to empathize, and future research should examine this while considering the limitations of this study.
This study focused on measuring levels of empathy within Arizona Nurses, and conducting statistical tests to determine whether age, education, and area of employment, affected a nurse's levels of empathy.
and their empathetic capacity within interpersonal relationships in a professional environment.
As a personality index, the Enneagram is a relatively new concept that typifies human
interactions and emotions into a set of nine types. For this study, a population of Community
Assistants at Barrett, the Honors College at Arizona State University were observed in their
development of empathy with respect to their Enneagram types. Both qualitative and quantitative
measures were analyzed. The results of the study indicate that there was a significant
development in the empathy quotient of the subjects, suggesting that the Enneagram could be
used as a helpful tool to understand the interpersonal interactions in a demanding workplace.