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The purpose of this study was to investigate undergraduate sustainability students' engagement with sustainability in relation to their sense of place in the broader Salt River Valley community. The study was guided by two research questions 1) How do undergraduate Sustainability students explain their sense of place in the Valley

The purpose of this study was to investigate undergraduate sustainability students' engagement with sustainability in relation to their sense of place in the broader Salt River Valley community. The study was guided by two research questions 1) How do undergraduate Sustainability students explain their sense of place in the Valley with relation to their perceptions of sustainability? 2) Does residency in a different city, town, or state prior to entering the Sustainability program influence students' sense of place in the Valley? The study consisted of two distinct parts. In the first part, twenty students were interviewed using a narrative inquiry process to understand their perceptions of sustainability, their sense of place in the Valley, and how those two components influenced their engagement with sustainability in their communities. In the second part, these narratives were analyzed, synthesized, and samples of the stories were placed into a creative nonfiction collection to express an overall picture of sustainability in the Valley. Results showed that students generally relied on academic, professional, and social factors to identify places in which they could practice or engage with sustainability. Regardless of previous residencies, students expressed similar frustrations or limitations in expressing their sense of place, as related to sustainability, in the Valley.
ContributorsAllen, Emily Elizabeth (Author) / Broglio, Ron (Thesis director) / Goggin, Peter (Committee member) / Barrett, The Honors College (Contributor) / Department of English (Contributor) / School of Sustainability (Contributor)
Created2014-05
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This dissertation is about videogames. It is also about teaching, and the ways videogame design represents good teaching. However, this dissertation is not about videogames alone. It makes broad claims about teaching in- and out-of-schools in the 21st Century. Over the last few decades many scholars have

This dissertation is about videogames. It is also about teaching, and the ways videogame design represents good teaching. However, this dissertation is not about videogames alone. It makes broad claims about teaching in- and out-of-schools in the 21st Century. Over the last few decades many scholars have been impressed by the rich forms of learning going on out-of-school. In particular, the emergence of digital and social media has fueled interest in informal learning while often ignoring or effacing the critical role of teaching. Indeed, the term “informal learning” is common while the term “informal teaching” barely exists. At the same time, the learning sciences have made progress on understanding how learning works based on empirical evidence of how the mind operates. While this research is not well implemented in many of our schools, it is well represented in much out-of-school learning (such as in videogames). This dissertation argues that there is a body of evidence germane to good teaching, that many learning principles celebrated today in out-of-school learning are actually teaching principles, and that good videogames can give us insights into how teaching can work as a form of design with or without games. The dissertation then develops a model of distributed teaching and learning systems which involve designed- and emergent organization of various teaching and learning “sites”. Finally, the dissertation looks at the rhetorical function of teaching in building a “deliberate learner,” one whose goal is not simply to know and do things, but to become a certain type of person committed to new ways with words, forms of interaction, and values. Rhetoric, teaching, learning, and design of all sorts have been set free from institutions and turned loose into a market place of ideas and sites. In the face of this market place we need to engage in discussions about who we want to be, who we want others to be, and what world we want all of us to live in. These discussions will center not just on “truth”, but on values as well—which is exactly where, in a high-risk imperiled world, they should be centered.
ContributorsHolmes, Jeffrey Brandon (Author) / Gee, James (Thesis advisor) / Gee, Elisabeth (Committee member) / Goggin, Peter (Committee member) / Arizona State University (Publisher)
Created2016
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This thesis is exploring the potential disconnect between the operational and cultural parts in the making of sustainability at Arizona State University (ASU) to find the disconnect in operational goals, student engagement, and thus student behavior in building sustainability at the university. To do so, I compare and contrast how

This thesis is exploring the potential disconnect between the operational and cultural parts in the making of sustainability at Arizona State University (ASU) to find the disconnect in operational goals, student engagement, and thus student behavior in building sustainability at the university. To do so, I compare and contrast how ASU, Northern Arizona University (NAU), and the University of Arizona (UA) define, create, and demonstrate sustainability in their university’s culture and campus engagement programs. I first define what “culture” is in this study to provide context on how the word is being applied. Next, I assess how culture is reflected in the mission, vision, and/or goals of each university to set the tone for how the university intends to shape the culture of student experience through its services, as well as provide context where sustainability concepts may fit within. Then I assess what sustainability is demonstrated and defined as at each university. To thread each of these components together, I compare and contrast campus sustainability engagement programs at ASU, NAU, and UA based on the Sustainability Tracking, Assessment and Rating System (STARS) reports produced by The Association for the Advancement of Sustainability in Higher Education’s (AASHE), as engagement programs are a reflection of the university’s vision, goals, and values brought from theory to practice. My findings are demonstrated in the form of a policy analysis, followed by recommendations on closing the gap where engagement programs and opportunities are potentially missing. These recommendations are intended to advance a stronger culture of sustainability on campus at ASU.
ContributorsMullis, Kailey Cheyenne (Author) / Goggin, Peter (Thesis director) / Jung, Kendon (Committee member) / School of Sustainability (Contributor) / Barrett, The Honors College (Contributor)
Created2020-05