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Description
RecyclePlus is an iOS mobile application that allows users to be knowledgeable in the realms of sustainability. It gives encourages users to be environmental responsible by providing them access to recycling information. In particular, it allows users to search up certain materials and learn about its recyclability and how to

RecyclePlus is an iOS mobile application that allows users to be knowledgeable in the realms of sustainability. It gives encourages users to be environmental responsible by providing them access to recycling information. In particular, it allows users to search up certain materials and learn about its recyclability and how to properly dispose of the material. Some searches will show locations of facilities near users that collect certain materials and dispose of the materials properly. This is a full stack software project that explores open source software and APIs, UI/UX design, and iOS development.
ContributorsTran, Nikki (Author) / Ganesh, Tirupalavanam (Thesis director) / Meuth, Ryan (Committee member) / Watts College of Public Service & Community Solut (Contributor) / Department of Information Systems (Contributor) / Computer Science and Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2020-05
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Description
With the development of technology, there has been a dramatic increase in the number of machine learning programs. These complex programs make conclusions and can predict or perform actions based off of models from previous runs or input information. However, such programs require the storing of a very large amount

With the development of technology, there has been a dramatic increase in the number of machine learning programs. These complex programs make conclusions and can predict or perform actions based off of models from previous runs or input information. However, such programs require the storing of a very large amount of data. Queries allow users to extract only the information that helps for their investigation. The purpose of this thesis was to create a system with two important components, querying and visualization. Metadata was stored in Sedna as XML and time series data was stored in OpenTSDB as JSON. In order to connect the two databases, the time series ID was stored as a metric in the XML metadata. Queries should be simple, flexible, and return all data that fits the query parameters. The query language used was an extension of XQuery FLWOR that added time series parameters. Visualization should be easily understood and be organized in a way to easily find important information and details. Because of the possibility of a large amount of data being returned from a query, a multivariate heat map was used to visualize the time series results. The two programs that the system performed queries on was Energy Plus and Epidemic Simulation Data Management System. By creating such a system, it would be easier for people of the project's fields to find the relationship between metadata that leads to the desired results over time. Over the time of the thesis project, the overall software was completed, however the software must be optimized in order to take the enormous amount of data expected from the system.
ContributorsTse, Adam Yusof (Author) / Candan, Selcuk (Thesis director) / Chen, Xilun (Committee member) / Barrett, The Honors College (Contributor) / School of Music (Contributor) / Computer Science and Engineering Program (Contributor)
Created2015-05
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Description
As we already know, fresh water is essential to human life as it sustains and replenishes our bodies. Water sustainability is clearly an important issue that need to be addressed in our world of growing demand and shrinking resources. The ASU Future H2O program seeks to make a difference in

As we already know, fresh water is essential to human life as it sustains and replenishes our bodies. Water sustainability is clearly an important issue that need to be addressed in our world of growing demand and shrinking resources. The ASU Future H2O program seeks to make a difference in the development of water sustainability programs by performing experiments that convert urine into reusable water. The goal is to make reusable water processes become inexpensive and easily accessible to local businesses. This promises a significant environmental impact. In order to make the process of development more efficient we can combine engineering technology with scientific experimentation. As an engineering student and an advocate of water sustainability, I have a chance to design the front-end platform that will use IoT to make the experimental process more accessible and effective. In this paper, I will document the entire process involved in the designing process and what I have learned.
ContributorsTran, Phung Thien (Author) / Boscovic, Dragan (Thesis director) / Boyer, Treavor (Committee member) / School of Earth and Space Exploration (Contributor) / Computer Science and Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05
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Description

In 2018, the United States generated 37.4 million more U.S. tons of paper and cardboard material compared to in 1960 (EPA, 2020). As the United States produces a disproportionate amount of packaging waste every year when accounting for population size, it has become increasingly difficult to mitigate waste production, lessen

In 2018, the United States generated 37.4 million more U.S. tons of paper and cardboard material compared to in 1960 (EPA, 2020). As the United States produces a disproportionate amount of packaging waste every year when accounting for population size, it has become increasingly difficult to mitigate waste production, lessen the environmental impact of generating more paperboard materials, and move towards a more ethical circular economy. In efforts to adopt the principles of a green economy, deviate from the linear supply chain model, minimize packaging waste, and encourage more sustainable lifestyles, we developed a business centered around a circular, service based model called Room & Cardboard. Our initiative collects cardboard waste generated in and around the ASU community and repurposes it for dorm-style furniture available for students to rent throughout the school year. Using cardboard, we have built prototypes for two products (desk lamps and shoe racks) that are sturdy, visually pleasing, and recyclable. Our initiative helps to reduce cardboard packaging waste by upcycling cardboard waste into products that will increase the lifespan of the cardboard material. At the end of the product’s life span, in cases of severe damage, we will turn the product into a seed board made with blended cardboard paste that can then be used to plant a succulent we will make available to students to buy as dorm decor. The feedback on our initiative through online surveys and in-person tabling has generated enough traction for Dean Rendell of Barrett, the Honors College at Arizona State University to consider a test-drive of our products in the upcoming Fall semester.

ContributorsWerner, Isabella (Co-author) / Islam, Shauda (Co-author) / Norvell, Macey (Co-author) / Byrne, Jared (Thesis director) / Marseille, Alicia (Committee member) / Jordan, Amanda (Committee member) / Computer Science and Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2021-05
Description

The purpose of this thesis is to contextualise Hindsight, a sustainability-focused historically based city-simulation and resource management game built by the author. The game and game engine were coded from scratch using the C# programming language and the Unity game development suite of tools. The game focuses on the management

The purpose of this thesis is to contextualise Hindsight, a sustainability-focused historically based city-simulation and resource management game built by the author. The game and game engine were coded from scratch using the C# programming language and the Unity game development suite of tools. The game focuses on the management of the city of London in two time periods, London from 1850 and the other set in 2050. Both versions of the city are divided into 21 zones, each of which can be managed by the player through the construction, upgrading, or destruction of various buildings within the zone. The player must manage both the city’s resources and the resources of the environment upon which the city depends in order to bring about a more sustainable future and bring the 2050-era version of the city back from the brink of environmental devastation. Along the way, the player must address the cultural views of the society they are managing to ensure their reforms will be accepted and can also see those views slowly change over time. The goal of the game is to provide an interactive learning experience for both the historical element of London and the importance of making sustainable choices.

ContributorsMeling, Kristian (Author) / Jakubczak, Laura (Thesis director) / Selgrad, Justin (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor) / Historical, Philosophical & Religious Studies, Sch (Contributor)
Created2023-05
Description

For the honors thesis project, a group of five individuals collaborated to design and implement a sustainable business in the ASU community. Kandi Society is a rising jewelry brand whose top priorities include giving recycled plastic a new purpose, philanthropy, and making a welcoming, creative environment for our customers. We

For the honors thesis project, a group of five individuals collaborated to design and implement a sustainable business in the ASU community. Kandi Society is a rising jewelry brand whose top priorities include giving recycled plastic a new purpose, philanthropy, and making a welcoming, creative environment for our customers. We designed the Eco-Bead with 3D CAD modeling and produced it through a process called plastic injection molding which is explained in detail in the final paper. Kandi Society instilled a positive impact on ASU students by igniting a sustainability spark and increasing interest in repurposing materials in the future.

ContributorsBia, Aleya (Author) / Grundoffer, Andie (Co-author) / Maxwell, Olivia (Co-author) / Guebara, Chloe (Co-author) / Connolly, Payton (Co-author) / Byrne, Jared (Thesis director) / Swader, Melissa (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2023-05
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Description
As record heatwaves are being seen across the globe, new tools are needed to support urban planners when considering infrastructure additions. This project focuses on developing an interactive web interface that evaluates the effectiveness of various shade structures based on certain parameters. The interface requests user input for location, date,

As record heatwaves are being seen across the globe, new tools are needed to support urban planners when considering infrastructure additions. This project focuses on developing an interactive web interface that evaluates the effectiveness of various shade structures based on certain parameters. The interface requests user input for location, date, and shade type, then returns information on sun position, weather data, and hourly mean radiant temperature (MRT). This tool will allow urban city planners to create more efficient and effective shade structures to meet the public’s needs.
ContributorsMuir, Maya (Author) / Maciejewski, Ross (Thesis director) / Middel, Ariane (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor) / School of Mathematical and Statistical Sciences (Contributor)
Created2022-05