Filtering by
- All Subjects: Computer software
- All Subjects: Declarative programming
- Creators: Bansal, Ajay
- Creators: Lindquist, Timothy
To facilitate rapid, correct, efficient, and intuitive development of graph based solutions we propose a new programming language construct - the search statement. Given a supra-root node, a procedure which determines the children of a given parent node, and optional definitions of the fail-fast acceptance or rejection of a solution, the search statement can conduct a search over any graph or network. Structurally, this statement is modelled after the common switch statement and is put into a largely imperative/procedural context to allow for immediate and intuitive development by most programmers. The Go programming language has been used as a foundation and proof-of-concept of the search statement. A Go compiler is provided which implements this construct.
ments they suffer from a serious collaboration problem. Designers collaborate either in person or remotely. In person collaboration is expensive but effective. Remote collaboration is inexpensive but inefficient. In, order to gain the most benefit from collaboration there needs to be remote collaboration that is not only cheap but also as efficient as physical collaboration.
Remotely collaborating on software design relies on general tools such as Word, and Excel. These tools are then shared in an inefficient manner by using either email, cloud based file locking tools, or something like google docs. Because these tools either increase the number of design building blocks, or limit the number
of available times in which one can work on a specific document, they drastically decrease productivity.
This thesis outlines a new methodology to increase design productivity, accom- plished by providing design specific collaboration. Using version control systems, this methodology allows for effective project collaboration between remotely lo- cated design teams. The methodology of this paper encompasses role management, policy management, and design artifact management, including nonfunctional re- quirements. Version control can be used for different design products, improving communication and productivity amongst design teams. This thesis outlines this methodology and then outlines a proof of concept tool that embodies the core of these principles.
User interface development on iOS is in a major transitionary state as Apple introduces a declarative and interactive framework called SwiftUI. SwiftUI’s success depends on how well it integrates its new tooling for novice developers. This paper will demonstrate and discuss where SwiftUI succeeds and fails at carving a new path for user interface development for new developers. This is done by comparisons against its existing imperative UI framework UIKit as well as elaborating on the background of SwiftUI and examples of how SwiftUI works to help developers. The paper will also discuss what exactly led to SwiftUI and how it is currently faring on Apple's latest operating systems. SwiftUI is a framework growing and evolving to serve the needs of 5 very different platforms with code that claims to be simpler to write and easier to deploy. The world of UI programming in iOS has been dominated by a Storyboard canvas for years, but SwiftUI claims to link this graphic-first development process with the code programmers are used to by keeping them side by side in constant sync. This bold move requires interactive programming capable of recompilation on the fly. As this paper will discuss, SwiftUI has garnered a community of developers giving it the main property it needs to succeed: a component library.