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Graph Search as a Feature in Imperative/Procedural Programming Languages

Description

Graph theory is a critical component of computer science and software engineering, with algorithms concerning graph traversal and comprehension powering much of the largest problems in both industry and research. Engineers and researchers often have an accurate view of their

Graph theory is a critical component of computer science and software engineering, with algorithms concerning graph traversal and comprehension powering much of the largest problems in both industry and research. Engineers and researchers often have an accurate view of their target graph, however they struggle to implement a correct, and efficient, search over that graph.

To facilitate rapid, correct, efficient, and intuitive development of graph based solutions we propose a new programming language construct - the search statement. Given a supra-root node, a procedure which determines the children of a given parent node, and optional definitions of the fail-fast acceptance or rejection of a solution, the search statement can conduct a search over any graph or network. Structurally, this statement is modelled after the common switch statement and is put into a largely imperative/procedural context to allow for immediate and intuitive development by most programmers. The Go programming language has been used as a foundation and proof-of-concept of the search statement. A Go compiler is provided which implements this construct.

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Agent

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Date Created
2018

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UVLabel A Tool for the Future of Interferometry Analysis

Description

UVLabel was created to enable radio astronomers to view and annotate their own data such that they could then expand their future research paths. It simplifies their data rendering process by providing a simple user interface to better access sections

UVLabel was created to enable radio astronomers to view and annotate their own data such that they could then expand their future research paths. It simplifies their data rendering process by providing a simple user interface to better access sections of their data. Furthermore, it provides an interface to track trends in their data through a labelling feature.

The tool was developed following the incremental development process in order to quickly create a functional and testable tool. The incremental process also allowed for feedback from radio astronomers to help guide the project's development.

UVLabel provides both a functional product, and a modifiable and scalable code base for radio astronomer developers. This enables astronomers studying various astronomical interferometric data labelling capabilities. The tool can then be used to improve their filtering methods, pursue machine learning solutions, and discover new trends. Finally, UVLabel will be open source to put customization, scalability, and adaptability in the hands of these researchers.

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Agent

Created

Date Created
2019

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Simulating Atmosphere and the TolTEC Detector Array for Data Reduction Pipeline Evaluation

Description

TolTEC is a three-color millimeter wavelength camera currently being developed for the Large Millimeter Telescope (LMT) in Mexico. Synthesizing data from previous astronomy cameras as well as knowledge of atmospheric physics, I have developed a simulation of the data collection

TolTEC is a three-color millimeter wavelength camera currently being developed for the Large Millimeter Telescope (LMT) in Mexico. Synthesizing data from previous astronomy cameras as well as knowledge of atmospheric physics, I have developed a simulation of the data collection of TolTEC on the LMT. The simulation was built off smaller sub-projects that informed the development with an understanding of the detector array, the time streams for astronomical mapping, and the science behind Lumped Element Kinetic Inductance Detectors (LEKIDs). Additionally, key aspects of software development processes were integrated into the scientific development process to streamline collaboration across multiple universities and plan for integration on the servers at LMT. The work I have done benefits the data reduction pipeline team by enabling them to efficiently develop their software and test it on simulated data.

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Agent

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Date Created
2019

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SwiftUI vs UIKit: A Case Study on How a Declarative Framework Can Improve Learnability of UI Programming

Description

User interface development on iOS is in a major transitionary state as Apple introduces a declarative and interactive framework called SwiftUI. SwiftUI’s success depends on how well it integrates its new tooling for novice developers. This paper will demonstrate and

User interface development on iOS is in a major transitionary state as Apple introduces a declarative and interactive framework called SwiftUI. SwiftUI’s success depends on how well it integrates its new tooling for novice developers. This paper will demonstrate and discuss where SwiftUI succeeds and fails at carving a new path for user interface development for new developers. This is done by comparisons against its existing imperative UI framework UIKit as well as elaborating on the background of SwiftUI and examples of how SwiftUI works to help developers. The paper will also discuss what exactly led to SwiftUI and how it is currently faring on Apple's latest operating systems. SwiftUI is a framework growing and evolving to serve the needs of 5 very different platforms with code that claims to be simpler to write and easier to deploy. The world of UI programming in iOS has been dominated by a Storyboard canvas for years, but SwiftUI claims to link this graphic-first development process with the code programmers are used to by keeping them side by side in constant sync. This bold move requires interactive programming capable of recompilation on the fly. As this paper will discuss, SwiftUI has garnered a community of developers giving it the main property it needs to succeed: a component library.

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Date Created
2021-12