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          <dc:identifier>https://hdl.handle.net/2286/R.2.N.200810</dc:identifier>
                  <dc:rights>http://rightsstatements.org/vocab/InC/1.0/</dc:rights>
          <dc:rights>http://creativecommons.org/licenses/by-nc-sa/4.0</dc:rights>
                  <dc:date>2025-05</dc:date>
                  <dc:format>31 pages</dc:format>
                  <dc:contributor>Lovelace, Noah</dc:contributor>
          <dc:contributor>Kobayashi, Yoshihiro</dc:contributor>
          <dc:contributor>Selgrad, Justin</dc:contributor>
          <dc:contributor>Barrett, The Honors College</dc:contributor>
          <dc:contributor>Computer Science and Engineering Program</dc:contributor>
          <dc:contributor>Computing and Informatics Program</dc:contributor>
                  <dc:description>Language acquisition is a lengthy and often monotonous process that can challenge a learner’s motivation over time. While existing tools such as Anki and Duolingo utilize effective spaced repetition systems to enhance memory retention, many lack the engagement necessary to maintain consistent study habits for users with low intrinsic motivation. This paper explores the potential of ludology—the study of games and their mechanics—as a framework for enhancing long-term language learning. Through the design and implementation of a game titled the Museum of Memory (and Art) (MOMaA), this thesis investigates how gameplay elements such as feedback loops, progression systems, and mnemonic devices can be used to reinforce daily language practice. The game centers around importing flashcard decks from Anki and gamifying their review via engaging mechanics set within a customizable 3D museum. A user study comparing MOMaA to traditional flashcard software evaluates the effectiveness of this gamified approach, both quantitatively and qualitatively. Findings suggest that while MOMaA slightly underperforms in raw retention compared to Anki, it demonstrates higher user engagement and satisfaction—supporting the hypothesis that game-based learning environments can serve as valuable supplements to more conventional methods for language acquisition.</dc:description>
                  <dc:subject>Video Games</dc:subject>
          <dc:subject>Language Learning</dc:subject>
          <dc:subject>Gaming</dc:subject>
          <dc:subject>Game Design</dc:subject>
          <dc:subject>Language</dc:subject>
          <dc:subject>Anki</dc:subject>
          <dc:subject>Spaced Repetition</dc:subject>
          <dc:subject>Memory</dc:subject>
          <dc:subject>Unity</dc:subject>
                  <dc:title>Using Ludology to Accelerate and Incentivize Continued Language Acquisition</dc:title></oai_dc:dc></metadata></record></GetRecord></OAI-PMH>
