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          <dc:identifier>https://hdl.handle.net/2286/R.2.N.198384</dc:identifier>
                  <dc:rights>http://rightsstatements.org/vocab/InC/1.0/</dc:rights>
          <dc:rights>http://creativecommons.org/licenses/by-nc-sa/4.0</dc:rights>
                  <dc:date>2024-12</dc:date>
                  <dc:format>39 pages</dc:format>
                  <dc:contributor>Castro Jimenez, Emily</dc:contributor>
          <dc:contributor>Loebenberg, Abby</dc:contributor>
          <dc:contributor>Mack, Robert</dc:contributor>
          <dc:contributor>Voorhees, Matthew</dc:contributor>
          <dc:contributor>Barrett, The Honors College</dc:contributor>
          <dc:contributor>School of Geographical Sciences and Urban Planning</dc:contributor>
          <dc:contributor>School of Life Sciences</dc:contributor>
                  <dc:type>Text</dc:type>
                  <dc:description>During my first semester of my thesis journey, I researched and play-tested a wide variety of analog games to determine which best align with what I would like to create. At this time, I was also developing different types of games and play-testing with my peers. I was able to have a greater understanding of the many types of game techniques and strategies. During my second semester, I developed my game by hand and tested it every week until it worked well. The following pages contain summaries of each week&#039;s research and game design processes along with commentary. </dc:description>
                  <dc:subject>Worldly Fruit Tree Harvest</dc:subject>
                  <dc:title>Worldly Fruit Tree Harvest: Game Design &amp; Development</dc:title></oai_dc:dc></metadata></record></GetRecord></OAI-PMH>
