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          <dc:identifier>https://hdl.handle.net/2286/R.2.N.198078</dc:identifier>
                  <dc:rights>http://rightsstatements.org/vocab/InC/1.0/</dc:rights>
          <dc:rights>http://creativecommons.org/licenses/by-nc-sa/4.0</dc:rights>
                  <dc:date>2024-12</dc:date>
          <dc:date>2026-11-22T06:00:00</dc:date>
                  <dc:format>63 pages</dc:format>
                  <dc:contributor>Liu, Madeline</dc:contributor>
          <dc:contributor>Loebenberg, Abby</dc:contributor>
          <dc:contributor>Mack, Robert</dc:contributor>
          <dc:contributor>Cheung, Hoi Yan Patrick</dc:contributor>
          <dc:contributor>Barrett, The Honors College</dc:contributor>
          <dc:contributor>The Design School</dc:contributor>
                  <dc:description>Human interaction and active play were an important aspect of my thesis research. The spirit of tabletop roleplaying games (TTRPG) conveniently aligned with my goals for this project and I have always admired it for allowing players the ability to have their actions directly contribute to the plotline of the story, something that most other games are unable to do. Because of this reasoning, I decided to use TTRPG as a medium to promote active thinking.</dc:description>
                  <dc:subject>Game Design</dc:subject>
          <dc:subject>Graphic Design</dc:subject>
          <dc:subject>interaction design</dc:subject>
          <dc:subject>Board Game</dc:subject>
          <dc:subject>Analog game</dc:subject>
                  <dc:title>PROMOTING ACTIVE HUMAN INTERACTION THROUGH GAMES</dc:title></oai_dc:dc></metadata></record></GetRecord></OAI-PMH>
