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          <dc:identifier>https://hdl.handle.net/2286/R.2.N.193703</dc:identifier>
                  <dc:rights>http://rightsstatements.org/vocab/InC/1.0/</dc:rights>
          <dc:rights>http://creativecommons.org/licenses/by-nc-sa/4.0</dc:rights>
                  <dc:date>2024-05</dc:date>
                  <dc:format>41 pages</dc:format>
                  <dc:contributor>Hayden, Allysa</dc:contributor>
          <dc:contributor>Johnson-Glenberg, Mina</dc:contributor>
          <dc:contributor>Gray, Robert</dc:contributor>
          <dc:contributor>Barrett, The Honors College</dc:contributor>
          <dc:contributor>Human Systems Engineering</dc:contributor>
          <dc:contributor>Aviation Programs</dc:contributor>
                  <dc:type>Text</dc:type>
                  <dc:description>There is currently a substantial shortage of pilots in every facet of aviation—commercial, private, military, etc—both in the United States and worldwide. VR has been showing promise for aviation training, as it is projected to be cheaper and allow for more training time than in the aircraft or in legacy flight simulators. One of the major challenges in flight has to do with sensory conflicts that lead to illusions. It can be difficult to achieve and maintain spatial orientation in flight, as humans are not biologically designed to be able to maintain spatial orientation in flight in the same way as on the ground. In flight, visual references can quickly become obscured and aviators can easily become deceived by visual illusions. Landing is always considered to be the most challenging phase of flight, especially for novice pilots. Lack of visual information easily leads to spatial disorientation, which has been identified as a factor in nearly a third of general aviation accidents. Without proper training on visual illusions and how to respond to them in flight, many preventable accidents will continue to occur each year. This thesis created a VR game that focuses on landing as a critical phase of flight, and it aims to discover whether using virtual reality to train pilots on visual illusions will enable them to become better aviators than the current training allows for.</dc:description>
                  <dc:subject>Aviation</dc:subject>
          <dc:subject>Virtual Reality</dc:subject>
          <dc:subject>spatial disorientation</dc:subject>
          <dc:subject>visual illusions</dc:subject>
          <dc:subject>Flight training</dc:subject>
                  <dc:title>Using Virtual Reality (VR) to Train Pilots on Visual Illusions in Flight</dc:title></oai_dc:dc></metadata></record></GetRecord></OAI-PMH>
