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          <dc:identifier>https://hdl.handle.net/2286/R.2.N.185011</dc:identifier>
                  <dc:rights>http://rightsstatements.org/vocab/InC/1.0/</dc:rights>
          <dc:rights>http://creativecommons.org/licenses/by-nc-sa/4.0</dc:rights>
                  <dc:date>2023-05</dc:date>
                  <dc:contributor>Davis, Jordan</dc:contributor>
          <dc:contributor>Loebenberg, Abby</dc:contributor>
          <dc:contributor>Mack, Robert</dc:contributor>
          <dc:contributor>Barrett, The Honors College</dc:contributor>
          <dc:contributor>Computing and Informatics Program</dc:contributor>
          <dc:contributor>Computer Science and Engineering Program</dc:contributor>
                  <dc:description>&lt;p&gt;For my Spring 2022-23 Barrett Honors College creative project, I designed and created my own analog game. The created game is a tile-management game for 2-4 players called Plash. Players collect tiles and manipulate the board to complete goals and win the game. The paper for this project details the inspirations and research done for the game’s design, the game&#039;s design journey, and detailed instructions on how to play.&lt;/p&gt;
</dc:description>
                  <dc:subject>Game Design</dc:subject>
          <dc:subject>Board Game</dc:subject>
          <dc:subject>Craft</dc:subject>
          <dc:subject>Creative Project</dc:subject>
                  <dc:title>Making an Analog Game: Plash</dc:title></oai_dc:dc></metadata></record></GetRecord></OAI-PMH>
