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          <dc:identifier>https://hdl.handle.net/2286/R.2.N.184434</dc:identifier>
                  <dc:rights>http://rightsstatements.org/vocab/InC/1.0/</dc:rights>
          <dc:rights>http://creativecommons.org/licenses/by-nc-sa/4.0</dc:rights>
                  <dc:date>2023-05</dc:date>
                  <dc:contributor>Hong, Harrison</dc:contributor>
          <dc:contributor>Boyce-Jacino, Katherine</dc:contributor>
          <dc:contributor>Carrasquilla, Christina</dc:contributor>
          <dc:contributor>Barrett, The Honors College</dc:contributor>
          <dc:contributor>Computer Science and Engineering Program</dc:contributor>
                  <dc:type>Text</dc:type>
                  <dc:description>&lt;p&gt;This paper explores the intersection of user experience and museums through interactive and immersive exhibits. It discusses the background and history of the art museum and the field of UX and describes how interactivity and immersion impact visitors and change the exhibit development process. The implications of interactive and immersive exhibits on the museum space are detailed including: social media, the authenticity of objects, and the commodification of experience. It is argued that despite the drawbacks of interactivity and immersion in the museum, the potential benefits of audience engagement and social connection make them worth pursuing.&lt;/p&gt;
</dc:description>
                  <dc:subject>Museum</dc:subject>
          <dc:subject>User Experience</dc:subject>
          <dc:subject>Interactivity</dc:subject>
          <dc:subject>Immersion</dc:subject>
          <dc:subject>exhibit design</dc:subject>
          <dc:subject>Art</dc:subject>
                  <dc:title>Exhibit Experience: How Interactivity and Immersion Affect the Art Museum</dc:title></oai_dc:dc></metadata></record></GetRecord></OAI-PMH>
