<?xml version="1.0"?>
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          <dc:identifier>https://hdl.handle.net/2286/R.2.N.164746</dc:identifier>
                  <dc:rights>http://rightsstatements.org/vocab/InC/1.0/</dc:rights>
          <dc:rights>http://creativecommons.org/licenses/by-nc-sa/4.0</dc:rights>
                  <dc:date>2022-05</dc:date>
                  <dc:contributor>Hatfield, Kacy</dc:contributor>
          <dc:contributor>Sha, Xin</dc:contributor>
          <dc:contributor>Finn, Ed</dc:contributor>
          <dc:contributor>Barrett, The Honors College</dc:contributor>
          <dc:contributor>Arts, Media and Engineering Sch T</dc:contributor>
                  <dc:description>This project explores the potential of an artificial intelligence/machine learning algorithm, K-Means to augment the connection between two individuals through a game interface. Further implementation of such technology is theorized in the form of a two-way chatbot. The role of bias is extensively reported and researched in order to remain cognizant of these new technological advancements.</dc:description>
                  <dc:subject>Artificial Intelligence</dc:subject>
          <dc:subject>Machine learning</dc:subject>
          <dc:subject>Social Technology</dc:subject>
          <dc:subject>Psychological Universals</dc:subject>
                  <dc:title>Saying HAI: Augmenting Human Connection with Artificial Intelligence</dc:title></oai_dc:dc></metadata></record></GetRecord></OAI-PMH>
