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          <dc:identifier>https://hdl.handle.net/2286/R.I.26785</dc:identifier>
                  <dc:rights>http://rightsstatements.org/vocab/InC/1.0/</dc:rights>
                  <dc:date>2014-12</dc:date>
                  <dc:format>18 pages</dc:format>
                  <dc:language>eng</dc:language>
                  <dc:contributor>Bennett, Ashley Laura</dc:contributor>
          <dc:contributor>Ingalls, Todd</dc:contributor>
          <dc:contributor>Kautz, Luke</dc:contributor>
          <dc:contributor>Barrett, The Honors College</dc:contributor>
          <dc:contributor>School of Arts, Media and Engineering</dc:contributor>
          <dc:contributor>School of International Letters and Cultures</dc:contributor>
                  <dc:description>This creative project is a visual and sonic exploration of emotion in a video game format. The game is a 2D side-scroller created using PyGame and Python that focuses on a character who uses &quot;emotions&quot; to navigate their increasingly unrecognizable world. This project was taken on to explore the ways in which technologically-created media can relate to the human experience of emotion, and the ways in which emotions are like software to the human body&#039;s hardware. Additionally, this project conceptually comments on and rejects the idea that human situations always require a specific &quot;appropriate&quot; human emotion in response. Credit for the music in this game goes to Markus Rennemann.</dc:description>
                  <dc:subject>Conceptual</dc:subject>
          <dc:subject>Emotions</dc:subject>
          <dc:subject>PyGame</dc:subject>
                  <dc:title>Alex: A Gamified Emotional Journey Using Python</dc:title></oai_dc:dc></metadata></record></GetRecord></OAI-PMH>
