<?xml version="1.0"?>
<OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-05-24T05:47:25Z</responseDate><request verb="GetRecord" metadataPrefix="oai_dc">https://keep.lib.asu.edu/oai/request</request><GetRecord><record><header><identifier>oai:keep.lib.asu.edu:node-133452</identifier><datestamp>2024-12-18T20:58:30Z</datestamp><setSpec>oai_pmh:all</setSpec><setSpec>oai_pmh:repo_items</setSpec></header><metadata><oai_dc:dc xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd"><dc:identifier>133452</dc:identifier>
          <dc:identifier>https://hdl.handle.net/2286/R.I.48256</dc:identifier>
                  <dc:rights>http://rightsstatements.org/vocab/InC/1.0/</dc:rights>
                  <dc:date>2018-05</dc:date>
                  <dc:format>47 pages</dc:format>
                  <dc:language>eng</dc:language>
                  <dc:contributor>Bailey, Jarrod Eli</dc:contributor>
          <dc:contributor>LePore, Paul</dc:contributor>
          <dc:contributor>Zachary, Gregg</dc:contributor>
          <dc:contributor>Rogers, Mark</dc:contributor>
          <dc:contributor>Hugh Downs School of Human Communication</dc:contributor>
          <dc:contributor>School of International Letters and Cultures</dc:contributor>
          <dc:contributor>Barrett, The Honors College</dc:contributor>
                  <dc:type>Text</dc:type>
                  <dc:description>The experiences of 14 groups of 2-8 players in a local escape room were observed through the lens of small-group teamwork and goal-based communication. Their interactions were used to explore how escape rooms could be used as a tool to improve the retention of knowledge using experiential learning and to develop substantial interpersonal relationships between teams of strangers. These observations were used to develop an ASU-themed escape room for educating prospective students about ASU&#039;s culture and campus with a focus on total inclusion and enthusiastic participation.</dc:description>
                  <dc:subject>Escape Rooms</dc:subject>
          <dc:subject>Education</dc:subject>
          <dc:subject>Teamwork</dc:subject>
                  <dc:title>Escape Rooms: Learning by Doing</dc:title></oai_dc:dc></metadata></record></GetRecord></OAI-PMH>
