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          <dc:identifier>https://hdl.handle.net/2286/R.I.52941</dc:identifier>
                  <dc:rights>http://rightsstatements.org/vocab/InC/1.0/</dc:rights>
                  <dc:date>2019-05</dc:date>
                  <dc:format>8 pages</dc:format>
                  <dc:language>eng</dc:language>
                  <dc:contributor>Aitken, Connor Dalton</dc:contributor>
          <dc:contributor>Liu, Huan</dc:contributor>
          <dc:contributor>Jones, Isaac</dc:contributor>
          <dc:contributor>Computer Science and Engineering Program</dc:contributor>
          <dc:contributor>Barrett, The Honors College</dc:contributor>
                  <dc:type>Text</dc:type>
                  <dc:description>Abstract&lt;br/&gt;Matrix Factorization techniques have been proven to be more effective in recommender systems than standard user based or item based methods. Using this knowledge, Funk SVD and SVD++ are compared by the accuracy of their predictions of Twitch streamer data.&lt;br/&gt;&lt;br/&gt;Introduction&lt;br/&gt;As watching video games is becoming more popular, those interested are becoming interested in Twitch.tv, an online platform for guests to watch streamers play video games and interact with them. A streamer is an person who broadcasts them-self playing a video game or some other thing for an audience (the guests of the website.) The site allows the guest to first select the game/category to view and then displays currently active streamers for the guest to select and watch. Twitch records the games that a streamer plays along with the amount of time that a streamer spends streaming that game. This is how the score is generated for a streamer’s game. These three terms form the streamer-game-score (user-item-rating) tuples that we use to train out models.  &lt;br/&gt;The our problem’s solution is similar to the purpose of the Netflix prize; however, as opposed to suggesting a user a movie, the goal is to suggest a user a game. We built a model to predict the score that a streamer will have for a game. The score field in our data is fundamentally different from a movie rating in Netflix because the way a user influences a  game’s score is by actively streaming it, not by giving it an score based off opinion. The dataset being used it the Twitch.tv dataset provided by Isaac Jones [1]. Also, the only data used in training the models is in the form of the streamer-game-score (user-item-rating) tuples. It will be known if these data points with limited information will be able to give an accurate prediction of a streamer’s score for a game. SVD and SVD++ are the baseis of the models being trained and tested. Scikit’s Surprise library in Python3 is used for the implementation of the models.</dc:description>
                  <dc:subject>Machine learning</dc:subject>
          <dc:subject>SVD</dc:subject>
          <dc:subject>SVD++</dc:subject>
          <dc:subject>twitch</dc:subject>
          <dc:subject>Recommender System</dc:subject>
                  <dc:title>Twitch Streamer-Game Recommender System</dc:title></oai_dc:dc></metadata></record></GetRecord></OAI-PMH>
