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          <dc:identifier>https://hdl.handle.net/2286/R.I.55144</dc:identifier>
                  <dc:rights>http://rightsstatements.org/vocab/InC/1.0/</dc:rights>
                  <dc:date>2019-12</dc:date>
                  <dc:format>26 pages</dc:format>
                  <dc:language>eng</dc:language>
                  <dc:contributor>Yang, Yijian</dc:contributor>
          <dc:contributor>Kobayashi, Yoshihiro</dc:contributor>
          <dc:contributor>Nelson, Brian</dc:contributor>
          <dc:contributor>Computer Science and Engineering Program</dc:contributor>
          <dc:contributor>Computer Science and Engineering Program</dc:contributor>
          <dc:contributor>Barrett, The Honors College</dc:contributor>
                  <dc:type>Text</dc:type>
                  <dc:description>This project is to design an idle game and evaluate players’ enjoyment corresponding to&lt;br/&gt;different currency rates. In the game, the player can control a group of heroes against another&lt;br/&gt;set of heroes. In this project, two different currency rates are examined. The player can get&lt;br/&gt;money more easily in a lower currency rate. Two groups of players are formed, and there are 5&lt;br/&gt;players in group A and group B respectively. Players in group A are assigned to play the idle&lt;br/&gt;game with a higher currency rate and players in group B are assigned to play the game with a&lt;br/&gt;lower currency rate. The idle game is created by using Unity and C# language. The feedback&lt;br/&gt;from the players is collected by asking them to finish an 11-question survey. The analysis is&lt;br/&gt;based on the game’s currency rate and survey results. It is concluded that a higher currency rate&lt;br/&gt;lowers players’ enjoyment of the idle game.</dc:description>
                  <dc:subject>Game</dc:subject>
          <dc:subject>Idle game</dc:subject>
          <dc:subject>Enjoyment</dc:subject>
          <dc:subject>Game Development</dc:subject>
                  <dc:title>Evaluating Enjoyment of Idle Game with Currency Rate</dc:title></oai_dc:dc></metadata></record></GetRecord></OAI-PMH>
