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          <dc:identifier>https://hdl.handle.net/2286/R.I.62598</dc:identifier>
                  <dc:rights>http://rightsstatements.org/vocab/InC/1.0/</dc:rights>
                  <dc:date>2020-12</dc:date>
                  <dc:format>24 pages</dc:format>
                  <dc:language>eng</dc:language>
                  <dc:contributor>Ciudad, Erick Marcel</dc:contributor>
          <dc:contributor>Meuth, Ryan</dc:contributor>
          <dc:contributor>Kobayashi, Yoshihiro</dc:contributor>
          <dc:contributor>Computing and Informatics Program</dc:contributor>
          <dc:contributor>Computer Science and Engineering Program</dc:contributor>
          <dc:contributor>Barrett, The Honors College</dc:contributor>
                  <dc:type>Text</dc:type>
                  <dc:description>Video games often feature agents that the human player interacts with to overcome.&lt;br/&gt;Designing these agents to cover every case of human interaction is difficult, and usually&lt;br/&gt;imperfect, as human players are capable of learning to overcome these agents in unintended&lt;br/&gt;ways. Artificial intelligence is a growing field that seeks to solve problems by simulating&lt;br/&gt;learning in specific environments. The aim of this paper is to explore the applications that the&lt;br/&gt;self play learning branch of artificial intelligence may pose on game development in the future,&lt;br/&gt;and to attempt to implement a working version of a self play agent learning to play a Pokemon&lt;br/&gt;battle. Originally designed Pokemon battle behavior is often suboptimal, getting stuck making&lt;br/&gt;ineffective or incorrect choices, so training a self play model to learn the strategy and structure of&lt;br/&gt;Pokemon battles from a clean slate would result in an organic agent that would outperform the&lt;br/&gt;original behavior of the computer controlled agents. Though unsuccessful in my implementation,&lt;br/&gt;this paper serves as a record of the exploration of this field, and a log of what worked and what&lt;br/&gt;did not, in order to benefit any future person interested in the same topics.</dc:description>
                  <dc:subject>Self Play</dc:subject>
          <dc:subject>Machine learning</dc:subject>
          <dc:subject>Videogames</dc:subject>
          <dc:subject>Game Design</dc:subject>
                  <dc:title>Self Play Machine Learning and Pokemon</dc:title></oai_dc:dc></metadata></record></GetRecord></OAI-PMH>
