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          <dc:identifier>https://hdl.handle.net/2286/R.I.62868</dc:identifier>
                  <dc:rights>http://rightsstatements.org/vocab/InC/1.0/</dc:rights>
                  <dc:date>2020-12</dc:date>
                  <dc:format>4 pages</dc:format>
                  <dc:language>eng</dc:language>
                  <dc:contributor>Ruberto, James Richard</dc:contributor>
          <dc:contributor>Semken, Steven</dc:contributor>
          <dc:contributor>Reynolds, Stephen</dc:contributor>
          <dc:contributor>Proctor, Sian</dc:contributor>
          <dc:contributor>Computer Science and Engineering Program</dc:contributor>
          <dc:contributor>Computer Science and Engineering Program</dc:contributor>
          <dc:contributor>Barrett, The Honors College</dc:contributor>
                  <dc:type>Text</dc:type>
                  <dc:description>This project produced a dual-medium (traditional screen &amp; virtual reality) virtual environment of Barnhardt Canyon, in Payson, Arizona. The project showcases two different approaches to developing a virtual environment with both being centered by 360 degree content. The virtual environment allows a user to explore the area in a much more immersive way than offered by traditional media. Future uses of the project could include research on the educational efficacy of virtual reality content, or the project could be used as a teaching tool in geoscience classes.</dc:description>
                  <dc:subject>Virtual Reality</dc:subject>
          <dc:subject>virtual</dc:subject>
          <dc:subject>Education</dc:subject>
          <dc:subject>Media</dc:subject>
          <dc:subject>content creation</dc:subject>
                  <dc:title>Developing a Dual-Medium Virtual Environment for Geoscience Education Research and Teaching</dc:title></oai_dc:dc></metadata></record></GetRecord></OAI-PMH>
