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          <dc:identifier>https://hdl.handle.net/2286/R.I.50065</dc:identifier>
          <dc:identifier>&lt;p&gt;Rajko, Jessica (2018). A Call to Action: Embodied Thinking and Human-Computer Interaction Design. In Sayers, J. (Ed.), The Routledge Companion to Media Studies and Digital Humanities (195-203). Routledge.&lt;/p&gt;
</dc:identifier>
          <dc:identifier>978-1138844308</dc:identifier>
                  <dc:rights>http://rightsstatements.org/vocab/InC/1.0/</dc:rights>
                  <dc:date>2018</dc:date>
                  <dc:format>Nine pages</dc:format>
                  <dc:language>eng</dc:language>
                  <dc:contributor>Rajko, Jessica</dc:contributor>
                  <dc:type>Text</dc:type>
                  <dc:description>&lt;p&gt;This chapter is not a guide to embodied thinking, but rather a critical call to action. It highlights the deep history of embodied practice within the fields of dance and somatics, and outlines the value of embodied thinking within human-computer interaction (HCI) design and, more specifically, wearable technology (WT) design. What this chapter does not do is provide a guide or framework for embodied practice. As a practitioner and scholar grounded in the fields of dance and somatics, I argue that a guide to embodiment cannot be written in a book. To fully understand embodied thinking, one must act, move, and do. Terms such as embodiment and embodied thinking are often discussed and analyzed in writing; but if the purpose is to learn how to engage in embodied thinking, then the answers will not come from a text. The answers come from movement-based exploration, active trial-and-error, and improvisation practices crafted to cultivate physical attunement to one&#039;s own body. To this end, my &quot;call to action&quot; is for the reader to move beyond a text-based understanding of embodiment to active engagement in embodied methodologies. Only then, I argue, can one understand how to apply embodied thinking to a design process.&lt;/p&gt;
</dc:description>
                  <dc:subject>somatics</dc:subject>
          <dc:subject>Dance</dc:subject>
          <dc:subject>Movement</dc:subject>
          <dc:subject>human-computer interaction</dc:subject>
          <dc:subject>wearable technology</dc:subject>
          <dc:subject>Google glass</dc:subject>
                  <dc:title>A Call to Action: Embodied Thinking and Human-Computer Interaction Design</dc:title></oai_dc:dc></metadata></record></GetRecord></OAI-PMH>
