Description
This research study investigated the effects of high fidelity graphics on both learning and presence, or the "sense of being there," inside a Virtual Learning Environment (VLE). Four versions of a VLE on the subject of the element mercury were created, each with a different combination of high and low fidelity polygon models and high and low fidelity shaders.
Download count: 0
Details
Contributors
- Horton, Scott (Author)
- Nelson, Brian (Thesis advisor)
- Savenye, Wilhelmina (Committee member)
- Atkinson, Robert (Committee member)
- Arizona State University (Publisher)
Date Created
The date the item was original created (prior to any relationship with the ASU Digital Repositories.)
2014
Subjects
Resource Type
Collections this item is in
Note
- Partial requirement for: Ph. D., Arizona State University, 2014Note typethesis
- Includes bibliographical references (p. 86-90)Note typebibliography
- Field of study: Educational technology
Citation and reuse
Statement of Responsibility
by Scott Horton