Description
The gameplay experience can be understood as an interaction between player and game design characteristics. A greater understanding of these characteristics can be gained through empirical means. Subsequently, an enhanced knowledge of these characteristics should enable the creation of games that effectively generate desirable experiences for players.
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Contributors
- Quick, John (Author)
- Atkinson, Robert (Thesis advisor)
- McNamara, Danielle (Committee member)
- Nelson, Brian (Committee member)
- Savenye, Wilhelmina (Committee member)
- Arizona State University (Publisher)
Date Created
The date the item was original created (prior to any relationship with the ASU Digital Repositories.)
2013
Subjects
Resource Type
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Note
- Partial requirement for: Ph. D., Arizona State University, 2013Note typethesis
- Includes bibliographical references (p. 74-83)Note typebibliography
- Field of study: Educational technology
Citation and reuse
Statement of Responsibility
by John Quick