
Description
This paper goes through a two-pronged approach in the attempt to understand E-Sports, entertainment gaming, and the creation of the E-Sports bar/Barcade. The first portion aims to explain and quantify the growth of electronic sports (or E-sports). This new craze has been growing immensely in the past 5 years, by viewership and by monetary endorsements.
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Contributors
- Nist, Nicholas (Co-author)
- Hester, James (Co-author)
- Brooks, Dan (Thesis director)
- Forss, Brennan (Committee member)
- Barrett, The Honors College (Contributor)
- Department of Economics (Contributor)
- Department of Supply Chain Management (Contributor)
- W. P. Carey School of Business (Contributor)
- Department of Psychology (Contributor)
Date Created
The date the item was original created (prior to any relationship with the ASU Digital Repositories.)
2015-05
Resource Type
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