
Description
Instead of providing the illusion of agency to a reader via a tree or network of prewritten, branching paths, an interactive story should treat the reader as a player who has meaningful influence on the story. An interactive story can accomplish this task by giving the player a large toolset for expression in the plot.
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Contributors
- Stark, Joshua Matthew (Author)
- VanLehn, Kurt (Thesis director)
- Wetzel, Jon (Committee member)
- Computer Science and Engineering Program (Contributor)
- Barrett, The Honors College (Contributor)
Date Created
The date the item was original created (prior to any relationship with the ASU Digital Repositories.)
2015-12
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