
Description
Technology both stimulates and is simultaneously stimulated by people and society. As a classic example, games have shaped and have been shaped by people's preferences. Today, online computer games are roaming everywhere, attracting and connecting players all over the world. However, at the same time, a lesser form of technology has emerged alongside of online computer games.
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Contributors
- Qin, Sheng (Author)
- Eaton, John P. (Thesis director)
- Olsen, G. Douglas (Committee member)
- Department of Psychology (Contributor)
- Department of Management (Contributor)
- School of International Letters and Cultures (Contributor)
- Barrett, The Honors College (Contributor)
Date Created
The date the item was original created (prior to any relationship with the ASU Digital Repositories.)
2016-05
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