
Description
Machine learning is one of the fastest growing fields and it has applications in almost any industry. Predicting sports games is an obvious use case for machine learning, data is relatively easy to collect, generally complete data is available, and outcomes are easily measurable.
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Contributors
- Garretson, Samuel Burkett (Author)
- Meuth, Ryan (Thesis director)
- Nakamura, Mutsumi (Committee member)
- Computer Science and Engineering Program (Contributor)
- Dean, W.P. Carey School of Business (Contributor)
- Department of Management and Entrepreneurship (Contributor)
- Barrett, The Honors College (Contributor)
Date Created
The date the item was original created (prior to any relationship with the ASU Digital Repositories.)
2019-05
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