
Description
The instruction of students in computer science concepts can be enhanced by creating programmable simulations and games. ASU VIPLE, which is a framework used to control simulations, robots, and for IoT applications, can be used as an educational tool. Further, the Unity engine allows the creation of 2D and 3D games.
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Contributors
- Christensen, Collin Riley (Author)
- Chen, Yinong (Thesis director)
- Kobayashi, Yoshihiro (Committee member)
- Computer Science and Engineering Program (Contributor)
- Computing and Informatics Program (Contributor)
- Barrett, The Honors College (Contributor)
Date Created
The date the item was original created (prior to any relationship with the ASU Digital Repositories.)
2019-05
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