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The following literature review talks about the driving simulation platforms commercially available for automated vehicle development. It is also a comparison of the simulation packages, their advantages and drawbacks, and an insight into what is missing in the simulators of today. Automated vehicle safety and reliability are the important requirements

The following literature review talks about the driving simulation platforms commercially available for automated vehicle development. It is also a comparison of the simulation packages, their advantages and drawbacks, and an insight into what is missing in the simulators of today. Automated vehicle safety and reliability are the important requirements when developing automated vehicles. These requirements are guaranteed by extensive functional and performance tests. Conducting these tests on real vehicles is extremely expensive and time consuming, and thus it is necessary to develop a simulation platform to perform these tasks. In most cases, it is difficult for system or algorithm developers in the testing process to evaluate the massive design space. To test any algorithm change, developers need to test a functional module alone, and later setting up a whole physical testing environment that consists of several other modules, leading to enormous testing costs. Fortunately, many of the testing tasks can be accomplished by utilizing simulator. The key to the success of a simulation is how accurately the simulator can simulate the physical reality.

ContributorsGopalakrishnan Nair, Vaishakh (Author)
Created2018-11-30
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Description

This chapter is not a guide to embodied thinking, but rather a critical call to action. It highlights the deep history of embodied practice within the fields of dance and somatics, and outlines the value of embodied thinking within human-computer interaction (HCI) design and, more specifically, wearable technology (WT) design.

This chapter is not a guide to embodied thinking, but rather a critical call to action. It highlights the deep history of embodied practice within the fields of dance and somatics, and outlines the value of embodied thinking within human-computer interaction (HCI) design and, more specifically, wearable technology (WT) design. What this chapter does not do is provide a guide or framework for embodied practice. As a practitioner and scholar grounded in the fields of dance and somatics, I argue that a guide to embodiment cannot be written in a book. To fully understand embodied thinking, one must act, move, and do. Terms such as embodiment and embodied thinking are often discussed and analyzed in writing; but if the purpose is to learn how to engage in embodied thinking, then the answers will not come from a text. The answers come from movement-based exploration, active trial-and-error, and improvisation practices crafted to cultivate physical attunement to one's own body. To this end, my "call to action" is for the reader to move beyond a text-based understanding of embodiment to active engagement in embodied methodologies. Only then, I argue, can one understand how to apply embodied thinking to a design process.

ContributorsRajko, Jessica (Author)
Created2018